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AI Insights · Timothy · January 2022

Top 5 City Building Games on Android in New Zealand Q4 2021

Discover the performance trends of the top 5 city-building games on Android in New Zealand during Q4 2021, including downloads, revenue, and active users.

Top 5 City Building Games on Android in New Zealand Q4 2021

In the fourth quarter of 2021, the top city-building games on Android in New Zealand showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of the market trends for these popular games.

Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw a fluctuation in its weekly downloads, starting at 835 and peaking at 1.4K in mid-October. However, downloads dropped to around 400 by the end of November before slightly recovering to 855 in the last week of December. The game's weekly revenue was mostly negligible, with occasional peaks reaching up to $11 in late September. Active users peaked at 4.8K in mid-October but gradually declined, ending the quarter at approximately 3.5K.

Merge County from Microfun Limited experienced a significant increase in weekly revenue, starting at $92 in late November and reaching a high of around $2.8K by mid-December. Weekly downloads were highest at the end of November with 2K downloads but dropped to double digits by the end of December. Active users followed a similar trend, peaking at 1.9K in early December and dropping to 425 by the end of the month.

My Town - Build a City Life by My Town Games Ltd had a steady download rate, with a slight peak of 406 in late October. The game's revenue was minimal, with a few peaks such as $46 in late November. Active users saw a gradual increase from 314 in late September to a peak of 532 in late October before stabilizing around 292 by the end of December.

Trading Legend by 37GAMES Interactive Entertainment saw a strong start in weekly revenue, peaking at around $2.2K in early November. However, it experienced a steady decline, ending the quarter at approximately $738. Downloads were initially high at 722 in late September but dropped significantly to double digits by the end of the quarter. The game's active users peaked at 1.2K in mid-October and gradually declined to around 510 by the end of December.

The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained consistent weekly downloads, averaging around 234. Revenue saw significant spikes, such as $2.9K in late November. Active users remained relatively stable, peaking at 876 in mid-October and ending the quarter at 727.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022